Telling
Stories:
the Art of Iain McCaig
Act
Three: On Storytelling
by
Iain McCaig
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"The Cratchit family" © Iain McCaig
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It's another supremely beautiful day in northern
California. I'm sitting in front of the computer, staring into the eyes
of a red eagle kite that came to me all the way from somewhere near Komodo
Island. I've been asked to talk about storytelling. Stories. I've been telling
stories for years, with paint, with words, with film and video cameras and
pixels on computer screens. Yet what do I know? Nothing, really. I can't
explain storytelling the way teachers explain math or history. When I draw,
or write, or envision a film, I try to switch off and not think too much.
To explain what I'm doing when I create would be like waking up while still
dreaming. Dreams. We are all storytellers night after night, for even the
most inartistic of us can still dream like masters. Every night we construct
fully-formed, beautifully rendered and animated people speaking lines as
naturally as if they were real flesh and blood. Why is it harder for us
to create when awake? This question amazes me, yet I have the same problem.
I've been drawing a lot longer than I've been
writing. When I set out to tell stories in pictures, I have rules and proportions
and color schemes to fall back on, to keep my conscious mind occupied while
the unconscious part of me is busy creating. Drawing, for me, is like standing
in a large tunnel while a bright light passes through it. My job is to stay
far to the side and let the light shine through unobstructed. Every once
in a while I'm tempted to peek out of the tunnel to see what's going on
out there, but every time I do, I cast a big shadow onto the drawing and
invariably fuck it up. I'm also tempted to look back the other way to see
where the light is coming from, but I don't. I'm afraid I'll scare it off
and it won't come back again. Superstition plays a large role in my working
methods. I name my pencils, retiring particular old ones to a pencil graveyard
with honors and distinctions. The colors on my palette I know better than
my friends; I know which ones get along and which hog the conversations.
Do all artists act like this?
In writing, the rules of structure and plot
take the place of proportions and color schemes. Recently, I've been working
on screenplays and finding that, like sonnets, they have a traditional form
and rules that must be danced within. Structure, of course, keeps your head
occupied while your better part is busy creating magic . . . but
I'm green still as a wordsmith, so I'll pretend (when I bend those rules)
that it's just that I haven't learned the discipline yet. According to the
rules, I must keep my mentor figures separate from my heroes and villains,
and plot points must be clothespegged on the script line properly or there
will be hell to pay. Except, you know, storytelling seems to me a simpler
process than that. Two men are walking down the road. One man turns to
the other and says . . . Well, I have no idea what he
says, but you were waiting to find out, weren't you? It's as easy as that,
I think. Write what you want to find out about. Write what you want to hear.
Write . . . oh shit, here's the teacher again to rap
my knuckles and make me conform. Yes, yes, sorry. Of course. Twenty times.
Character is plot. Plot is character. Act one ends on page thirty, and the
hero's bridges are burnt and I hope to god that he's met the mentor character
by now.
I'm exaggerating. One can draw randomly on
a piece of paper, or write in a stream-of-consciousness manner, and eventually
a pattern or shape will emerge. I think we're programmed that way -- to
form patterns. To look for order. Chaos abounds, so we attempt to resist
with all our traditions and structures and rules. All fine and good. But
I know perfectly well that there are other ways of telling stories.
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"Galdalf"
© Iain McCaig |
Once upon a time, in the land
of blank, there lived a beautiful whoever. More than anything else in the
world, she wanted to blank blank blank, but could not, for she was too something
and besides, there was a terrifying monster-beast-thing in the way. Then
the day came when she had a near-life-altering experience and decided she
could wait no longer, so, throwing caution to the wind, she embarked on
her perilous journey . . .
There. Worked for hundreds of years. Still
does. We can be wild and crazy within the form, just as we can use a structured
composition of concentric circles set off by a diagonal tangent and reasonably
expect a dynamic image. The one time I appreciate rules is when I'm lost
in the swamp, when I'm sinking in a quagmire of plots or pigments and need
a way out. Here's one that works: Tinting all your colors with one of
the others always makes your colors harmonize. Here's another: If
a story is boring, bring on a man with a gun. And the most important
of all: Don't bore 'em. A crime actually, punishable by that horrible
dull look in the eyes, a slackness in visage and the tell-tale foot, paddling
up and down as though it would be airborne. Want to learn to tell stories?
Watch their faces. If they fall sleep, you must make a loud noise. If their
eyes twinkle, unveil slowly, one garment at a time, and if they laugh, praise
Allah silently for at least ten seconds before prattling on. Rewriting is
a playground of left-brain activities. Pearls of wisdom fill book after
book on "How to Do It." Yet I can't help thinking that the best
advice on how to do it is to do it. Doing teaches you. Ursula K.
Le Guin once said that a writer needs only two things: a dictionary and
a rudimentary grasp of grammar. We all tell stories: tall tales, white lies,
the dreams we had, the skeleton in our closets, and the confessions we blush
and relish with our best friends. We're all storytellers, creating and re-creating
the story of our lives. Only some of us can't stop telling stories, and
so become artists and writers.
Enough, already. My eyes are glazing, the beautiful California day
beckons. There is, finally, only one sacred rule for storytellers: Follow
the muse. Mine's half out the door already. In search of stories, white
lies, pithy anecdotes, tall tales and marvelous dreams. Who am I to say
no when the muse is calling? We have stories to tell.
The End
Copyright © 1999 by Iain McCaig
You can see two more sketches by Iain McCaig on our Borderland page.
Copyright © by The Endicott Studio
The authors and artists in these pages have kindly given permission for their work to appear on this Web site. Please do not abuse this kindness (or violate copyright law) by reproducing this work elsewhere on the Web (or rewriting, duplicating or distributing it in any other form) without express written permission.
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