that Odin set down and the sage stained with color, in The Poetic Edda (translated by Patricia Terry) It begins with the wind among the branches. That's
how it always starts. Something moves in the boughs. Something stirs and
shakes and finally drops to the ground and is caught up, carried away,
and remembered. * * * Runes are primal letters. I say 'primal' because even though their historical development begins in the second or third century as adaptations of the Roman or Greek alphabet, they are certainly evocative of (if not partially based on) the natural forms found in the forests of ancient Europe. So the shapes of the these letters connect us to the First Forest, and move our minds closer to a time when the patterns of the land could be expressed creatively as signs and symbols, when letters might stand for many things: a sound, an embodiment of place, a spell, a fate.The name "rune" originates in words meaning "secret," and is applied to letters of various early Northern European alphabets, but "rune" may also mean "a poem, charm, or spell." So when we talk of runes, we are speaking of objects that have multiple meanings, signatures of both sound and symbol. The "secret" may reside not so much in a hidden meaning (though runes have many), but in a way of seeing the world, a way of seeing the secret and sensual sides of language and landscape. In this sense, each single rune creates a palimpsest, a layering of phonetics, poetry, and power built up over time. When inscribed, runes are intended to endure. They record things that must be remembered or heeded. Runes are the letters and words that must not be lost or "wasted." They embody and express the essential knowledges of the Northern tradition. On my desk is a piece of antler carved with runes. It's a reproduction I've made of the earliest runic inscription carved in England, a small piece of red deer antler found at an Anglo-Saxon settlement in Suffolk. Translated, the inscription reads wohs wildum deora/n, and means grow/s wild animal. On the surface, the meaning of such an artifact appears simple. It tells the source of the piece of antler: grown on a wild animal. But there may be another story here. As we'll see, runes were often carved as spells or charms, and so we might interpret these runes as a request for the sympathetic power of the red deer that once sported the antlers to increase and bestow its growing strength upon the owner of the charm. It may also be a fetish used in hunting, meant to increase the number of game animals brought into the vicinity of the hunter. So, even the simplest runic text may carry several meanings. In this way, runes —as both letters and charms— remind us of the inherent potential in language and alphabets to exert an individual will on the wider world, to call a desire into being.
Where did people first learn about using runes magically?
What are the sources of rune lore? To investigate the mythic and cultural
origins of the runes, we must look to the poems of the Elder Edda.
The Poetic Edda is a collection of pre-Christian poems, or lays,
originating in Greenland, Iceland, and Norway sometime between the ninth
and early thirteenth centuries. Patricia Terry's, Poems of the Elder
Edda, is superbly poetic, and I have adapted my translations largely
from this version. The poems of the Edda were collected and compiled
in a manuscript called the Codex Regius around 1270 AD. Much more
than merely entertaining stories, the Edda poems are true mythology,
singing the origins of the Northern world to life. Here are runes and
riddles, songs and spells, chants and charms. The lays are filled with
prophecy and practical instructions, ranging from the laws of hospitality
to spells for dispersing "hag-riders." became rich in wisdom Brought forth words from the words I found, verses springing up where I sought them. The Havamal includes a recitation of the wisdom Odin won, questioning and advising the reader/listener on the necessary skills of rune-craft: and learn to read them in the proper manner, strong spells mighty charms written by the wise made by the old gods Odin's hard-won wisdom. Can you write them? Read them? Can you paint them? Prove them? Know you how to wish? How to worship? How to summon? How to sacrifice? Runes were a way of exerting control over monumental, cthonic forces, and as such, their carvers often called upon powers as terrible as the creatures they were meant to threaten or destroy. Throughout the lays, the power of runes was both respected and feared. Good characters could carve frightening runes, and even giants (for the Edda is rife with them) trembled at the power of such spells. In the story of "Skirnir's Journey," a giantess named Gerd is compelled to give her favors to Frey, son of Njord, the old Vanir sea god. The story opens with a heartsick Frey. His parents send Skirnir, a servant, to enquire about Frey's melancholy. Skirnir goes swiftly to the giant's land to win Gerd for Frey. He woos in kind terms first, offering her golden apples and rings of gold. These and more she refuses. Then Skirnir threatens her with a rune-carved sword, starvation, imprisonment, and the wrath of Odin and Thor. But it's not until he threatens her by saying, lust and lewdness and frenzy, but each one will be erased if the need for them is gone. Even when no written letters of the runic alphabet are specifically described, certain charms and songs may still be referred to as "runes," an indication of their continuing connection with earlier, simpler forms of verbal magic and symbolic poetry. This kind of song was particularly popular in medieval Finnish sagas. In these stories, eldritch knowledge was hoarded and preserved in rune-songs; in songs and stories the cleverest people gained their prowess, becoming masters of memory and verbal performance. Perhaps the most famous of such people was the fabled Vainamoinen of the Kalevala. In Keith Bosley's epic translation (Oxford Press) we learn of Vainamoinen: part hero, part creative god, a song-master and poet of great power and intelligence. In the Kalevala, the story of "The Singing Match" opens with Vainamoinen practicing his craft: night by night he recited ancient memories those deep origins which not all the children sing only fellows understand in this evil age, with time running out. the copper mountains trembled the sturdy boulders rumbled the cliffs flew in two the rocks cracked upon the shore. Vainamoinen sang at Joukahainen, chanting: saplings on his collar-bow a willow shrub on his hames . . . sang his blaze-browed horse to rocks on a rapid's bank . . . He sang him in a swamp up to his waist in a meadow to his groin in the heath up to his armpits. But not all references to runes are to be found in medieval myths and song-poems; they become the stuff of chronicle and ethnography as well. Later writers of the sixteenth century made reference to rune-using people to add wonder and a sense of "otherness" to their descriptions of "primitive" cultures. Olaus Magnus, in his massive ethnography, A Description of the Northern Peoples (published originally in 1555 and more recently by the Hakluyt Society, edited by P.G. Foote in 1996), includes rare and fascinating insight into the use of runes among people living on the edges of northern Europe. Often legendary, these accounts include numerous references to magic and folklore. In such texts, runes found on ancient stones told of the time of giants in certain regions, while other inscriptions recorded stories and epitaphs of clever heroes and magicians, carrying their reputations forward through time. In his chapter on the "alphabet of the Goths," Magnus writes, From a primeval age, when there were giants in the northern lands, long, that is, before the Latin letters were invented . . . the kingdoms of the North had a script of their own. Evidence of this is furnished by stones of extraordinary size attached to the tombs and caverns of the ancients. If anyone doubts that this was accomplished by the strength of giants in very early times, let him go there and see greater and more staggering wonders that any piece of writing could promise or provide. And later he speaks of memorial stones: Their sites were wonderful, their arrangements even more so, but most wonderful of all are the inscriptions. They have been put there for a variety of reasons: when the stones are marked with letters [runes] and put in a long, straight line, they mark the contests of champions; square stones show the fights of cavalry squadrons; rounded ones indicate the burial of near kinsmen . . . . He records the use of staves, long flat pieces of wood carved with runes: From these engraved sticks we can perceive the implements with which, in very ancient times before books were in use, they found with unfailing success the properties and influences of the moon, the sun, and other heavenly bodies. These staves were likely not carved with lengthy texts, but with runic tables representing the planets and their associations; not stories then, but small and enduring marks that stood for all the motions of the heavens and the earth. Even in Magnus's time, on the borders of northern Europe, people existed who still used runes, or who remembered those who did in song and story. These people, known to us through Magnus's chronicles, still venerated the ancient songs and wove the old magic up from the ancestral ground. For these rune-wise people, myth and history blended together. Following suit, Magnus makes little distinction between myth and history in his chronicle. For most of recorded history, legends occupied the frontier between myth and history — that place where people might decide for themselves what was true and what wasn't. Most often, "truth" was awarded to the story best told, and a fine telling carried its own authority. Magnus revels in such legends, many of which feature the power of runes as both memorials and as magical signs. One tells of a wizard named Gilbert who by means of magic was bound fast by Kettil, his master, for his insolence. Magnus tells how it was done: a small staff, engraved with certain Gothic characters was thrown towards him by his master and when Gilbert caught it in his hands he remained fettered and unable to move. Nor could he free himself when applied his teeth to it, for it was as if they were stuck together with an adhesive pitch . . . . The wizard Gilbert may still be found in a deep cavern below an island on Lake Vattern. Those runes not only hold the wizard in the earth, but also bind a story in memory to a particular landscape. Another legend tells of a magician of the North named Holler. Very grand was this wizard and skilled in rune-craft. While a fascinating account on its own, this story also harbors at its heart a metaphor regarding the nature of language itself. Magnus relates that the wizard, Holler attained a grandeur among the gods equal to that of Odin and achieved such fame in his use of weapons and conjuring that instead of a ship to cross the seas, he employed a bone, which he had engraved with fearful spells, and on this he skimmed over the waters in his path as speedily as he could have done with wind-filled sails.
Like Holler's rune-bone "boat," stories are great travelers too, and so are letters. They change over time and by the handling of many people. Simultaneously they reflect the beliefs of particular cultures while maintaining ideological connections with their long journeys. So when the runes arrived in Britain with the Saxons, they retained something of their magical Northern origins. In the Anglo-Saxon rune poem (other versions exist from Iceland and Norway), we see the nature of the runes still expressed as associative and perhaps divinatory signs, but in the metaphors of another, newer land.
My rather free translation derives from the original
Anglo-Saxon poem, references from several unattributed secondary sources,
as well as the translation by Bruce Dickins found in Runic and Heroic
Poems. I have included here only the first twenty-four poems for the
original letters of the runic alphabet (the complete Anglo-Saxon poem
contains additional stanzas, as runes were added to reflect changes and
additions to the basic alphabet).
|
|
About the Author: Dr. Ari Berk is a writer, visual artist, and scholar of literature, history, iconography, and comparative myth. Copyright © 2002 by Ari Berk. This article appeared in Realms of Fantasy magazine, 2002. It may not be reproduced in any form without the author's express written permission. |